package net.minecraft.src;

import net.minecraft.src.Entity;
import net.minecraft.src.Render;
import org.lwjgl.opengl.GL11;

public class RenderEntity extends Render {

   public RenderEntity() {
      super();
   }

   public void doRender(Entity var1, double var2, double var4, double var6, float var8, float var9) {
      GL11.glPushMatrix();
      renderOffsetAABB(var1.boundingBox, var2 - var1.lastTickPosX, var4 - var1.lastTickPosY, var6 - var1.lastTickPosZ);
      GL11.glPopMatrix();
   }
}
